Point Cloud Library Mac Osx

11.04.2020by
Point Cloud Library Mac Osx Rating: 4,7/5 869 reviews

Compiling PCL and its dependencies from MacPorts and source on Mac OS X

  1. Point Cloud Library Mac Osx Pro
  2. Point Cloud Library Mac Os X 10 7 Download Free

This tutorial explains how to build the Point Cloud Libraryfrom MacPorts and source on Mac OS X platforms, and tries to guide youthrough the download and building of all the required dependencies.

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Prerequisites

Apple Mac OS X Installation The cloudLibrary by bibliotheca application is an innovative way to browse, borrow and read popular fiction and non-fiction eBooks from your local public library. You will need a valid library card to use the application. Point Cloud Library Prebuilt binaries for Mac OS X First, install the 3rd party libraries/dependencies by using our pre-compiled binaries. All the installers are provided as universal binaries.

Before getting started download and install the following prerequisites forMac OS X:

  • XCode (https://developer.apple.com/xcode/)
    Apple’s powerful integrated development environment
  • MacPorts (http://www.macports.org)
    An open-source community initiative to design an easy-to-usesystem for compiling, installing, and upgrading either command-line, X11 orAqua based open-source software on the Mac OS X operating system.

PCL Dependencies

In order to compile every component of the PCL library we need to download andcompile a series of 3rd party library dependencies. We'll cover the building,compiling and installing of everything in the following sections:

Required

The following libraries are Required to build PCL.

  • CMake version >= 3.5.0 (http://www.cmake.org)

    Cross-platform, open-source build system.

    Note

    Though not a dependency per se, the PCL community relies heavily on CMakefor the libraries build process.

    I have done it a few times and it has not resulted in a disaster.And my answer is not directed at 'most people', it is just directed to DIPSAUS and his problem of getting his '1000-5000 pictures' back. So it is clear that his main concern is getting his photos back.The process that I have suggested WILL enable him to get his photos back. Now, I cannot retrieve 1000-5000 pictures.' Therefore using the method I suggested to open up his (or her) Library to get the photos out of it would not be a disaster.He also states 'That is worrisome. Photo library folder mac.

  • Boost version >= 1.46.1 (http://www.boost.org/)

    Provides free peer-reviewed portable C++ source libraries. Used for sharedpointers, and threading.

  • Eigen version >= 3.0.0 (http://eigen.tuxfamily.org/)

    Unified matrix library. Used as the matrix backend for SSE optimized math.

  • FLANN version >= 1.6.8(http://www.cs.ubc.ca/research/flann/)Library for performing fast approximate nearest neighbor searches in highdimensional spaces. Used in kdtree for fast approximate nearest neighborssearch.

  • Visualization ToolKit (VTK) version >= 5.6.1 (http://www.vtk.org/)

    Software system for 3D computer graphics, image processing and visualization.Used in visualization for 3D point cloud rendering and visualization.

Optional

The following libraries are Optional and provide extended functionalitywithin PCL, ie Kinect support.

  • Qhull version >= 2011.1 (http://www.qhull.org/)
    computes the convex hull, Delaunay triangulation, Voronoi diagram, halfspaceintersection about a point, furthest-site Delaunay triangulation, andfurthest-site Voronoi diagram. Used for convex/concave hull decompositionsin surface.
  • libusb (http://www.libusb.org/)
    A library that gives user level applications uniform access to USB devicesacross many different operating systems.
  • PCL Patched OpenNI/Sensor (http://www.openni.org/)
    The OpenNI Framework provides the interface for physical devices and formiddleware components. Used to grab point clouds from OpenNI compliantdevices.

Advanced (Developers)

The following libraries are Advanced and provide additional functionalityfor PCL developers:

  • googletest version >= 1.6.0 (http://code.google.com/p/googletest/)
    Google's framework for writing C++ tests on a variety of platforms. Usedto build test units.
  • Doxygen (http://www.doxygen.org)
    A documentation system for C++, C, Java, Objective-C, Python, IDL (Corba andMicrosoft flavors), Fortran, VHDL, PHP, C#, and to some extent D.
  • Sphinx (http://sphinx-doc.org/)
    A tool that makes it easy to create intelligent and beautifuldocumentation.

Building, Compiling and Installing PCL Dependencies

By now you should have downloaded and installed the latest versions of XCode andMacPorts under the :ref:`macosx_prerequisites` section. We'll be installing mostdependencies available via MacPorts and the rest will be built from source.

Install CMake

Install Boost

Install Eigen

Install FLANN

Install VTK

To install via MacPorts:

To install from source download the source fromhttp://www.vtk.org/VTK/resources/software.html

Follow the README.html for compiling on UNIX / Cygwin / Mac OSX:

Within the CMake configuration:

Press [c] for initial configuration

Press [t] to get into advanced mode and change the following:

Note

VTK must be built with Cocoa support and must be installed,in order for the visualization module to be able to compile. If you donot require visualisation, you may omit this step.

Press [g] to generate the make files.

Press [q] to quit.

Then run:

Install Qhull

Install libusb

Install Patched OpenNI and Sensor

Download the patched versions of OpenNI and Sensor from the PCL downloads pagehttp://pointclouds.org/downloads/macosx.html

Extract, build, fix permissions and install OpenNI:

In addition the following primesense xml config found within the patched OpenNIdownload needs its permissions fixed and copied to the correct location to forthe Kinect to work on Mac OS X:

Extract, build, fix permissions and install Sensor:

Building PCL

At this point you should have everything needed installed to build PCL withalmost no additional configuration.

Checkout the PCL source from the Github:

$ git clone https://github.com/PointCloudLibrary/pcl$ cd pcl

Create the build directories, configure CMake, build and install:

The customization of the build process is out of the scope of this tutorial andis covered in greater detail in the :ref:`building_pcl` tutorial.

Using PCL

We finally managed to compile the Point Cloud Library (PCL) for Mac OS X. Youcan start using them in your project by following the :ref:`using_pcl_pcl_config` tutorial.

Advanced (Developers)

Testing (googletest)

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API Documentation (Doxygen)

Install Doxygen via MacPorts:

Point Cloud Library Mac Osx Pro

Or install the Prebuilt binary for Mac OS X(http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc)

After installed you can build the documentation:

Tutorials (Sphinx)

In addition to the API documentation there is also tutorial documentation builtusing Sphinx. The easiest way to get this installed is using pythonseasy_install:

The Sphinx documentation also requires the third party contrib extensionsphinxcontrib-doxylink (https://pypi.python.org/pypi/sphinxcontrib-doxylink)to reference the Doxygen built documentation.

To install from source you'll also need Mercurial:

After installed you can build the tutorials:

Point Cloud Library Mac Os X 10 7 Download Free

Note

Sphinx can be installed via MacPorts but is a bit of a pain getting all thePYTHON_PATH's in order

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