Statically Linked Library Mac

10.04.2020by
Statically Linked Library Mac Rating: 4,5/5 7657 reviews

To create a static library project in Visual Studio 2019 On the menu bar, choose File New Project to open the Create a New Project dialog box. At the top of the dialog, set Language to C, set Platform to Windows, and set Project type to Library. From the filtered list of project types, choose Static Library. LIB – Statically-linked library for Windows development supports C and C. Quick PDF Library for Mac. Dylib – Xcode Dynamic Library for Mac development using Objective-C, Swift, C, C and Python. 32-bit and 64-bit. Note: This requirement only affects dynamically loaded functions and not those that are statically linked with the 'external' directive applied to their declarations in source. Statically linked functions from libraries may also have a leading underscore in their names and often do so on macOS, but are not required to have a leading underscore. Any third-party library that you consume needs to be statically linked with your application. If you wanted to statically link the library 'libMyLibrary.a' that you got from the Internet or build with Xcode, you would need to do a few things: Bring the Library into your project; Configure Xamarin.iOS to link the library. Shared libraries also provide smaller, more flexible executables. For example, using the shared library approach, the user is able to independently upgrade the Qt library used by the application. Another reason why you might want to use the shared library approach, is if you want to use the same Qt libraries for a family of applications.

Go to your Project's Build Phases Click on the '+' under 'Link Binary With Libraries' to add a new library. Then click on the 'Add Other' button. Navigate to the static library file (.a) and add it.

Join GitHub today

GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Sign up New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Comments

commented Dec 30, 2017

I built by VCPKG boost dynamic library and static library, but in vs2017 can not be switched by the / MT option to statically compile mode, change to / MT, still using dynamic link, how to switch between static library and dynamic library options the way? ? ?

commented Dec 30, 2017

vcpkg first installed the boost dynamic library, then install the boost static library, but in the vs compiler option to / MT, still can not be statically linked, # include priority to find still dynamic library directory, how to switch to static Link, or vcpkg can be adaptive search directory under the compiler options? ?

commented Jan 5, 2018

If you want to use non-default triplets in solutions (if you use CMake it's a different topic), you need to manually edit the vcxproj.
Here it is a very short guide, let me know if you have any other question
https://gist.github.com/cenit/469d0c2ccbf428614fc35de443470929

closed this Feb 28, 2019
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

by Angel Leon. March 17, 2015; August 29, 2019.

Include Paths

On the compilation phase, you will usually need to specify the different include paths so that the interfaces (.h, .hpp) which define structs, classes, constans, and functions can be found.

With gcc and llvm include paths are passed with -I/path/to/includes, you can pass as many -I as you need.

In Windows, cl.exe takes include paths with the following syntax:/I'c:pathtoincludes you can also pass as many as you need.

Some software uses macro definition variables that should be passed during compile time to decide what code to include.

Compilation flags

These compilation-time variables are passed using -D,e.g. -DMYSOFTWARE_COMPILATION_VARIABLE-DDO_SOMETHING=1-DDISABLE_DEPRECATED_FUNCTIONS=0

These compilation time flags are by convention usually put into a single variable named CXXFLAGS, which is then passed to the compiler as a parameter for convenience when you're building your compilation/make script.

Object files

When you compile your .c, or .cpp files, you will end up with object files.These files usually have .o extensions in Linux, in Windows they might be under .obj extensions.

You can create an .o file for a single or for many source files.

Static Library files

When you have several .o files, you can put them together as a library, a static library. In Linux/Mac these static libraries are simply archive files, or .a files. In windows, static library files exist under the .lib extension.

They are created like this in Linux/Mac:

ar -cvq libctest.a ctest1.o ctest2.o ctest3.o

libctest.a will contain ctest1.o,ctest2.o and ctest2.o

They are created like this in Windows:

LIB.EXE /OUT:MYLIB.LIB FILE1.OBJ FILE2.OBJ FILE3.OBJ

When you are creating an executable that needs to make use of a library, if you use these static libraries, the size of your executable will be the sum of all the object files statically linked by the executable. The code is right there along the executable, it's easier to distribute, but again, the size of the executable can be bigger than it needs to.. why? because, sometimes, many of the .o files, or even the entire .a file you're linking against might be a standard library that many other programs need.

Shared Libraries (Dynamic Libraries)

So shared or dynamic libraries were invented so that different programs or libraries would make external (shared) references to them, since they're 'shared' the symbols defined in them don't need to be part of your executable or library, your executable contain symbols whose entry points or offset addresses might point to somewhere within themselves, but they will also have symbols whose entry points are expected to exist on shared libraries which need only be loaded once in a single portion of the operating shared memory, thus not just making the size of your executable as small as it needs to be, but you won't need to load the library for every process/program that needs its symbols.

On Linux shared files exist under the .so (shared object) file extension, on Mac .dylib (dynamic library), and in Windows they're called .dll (dynamic link libraries)

Jul 18, 2019  Restore iPhoto Pictures Missing after Upgrade Now, let's start to recover photos disappeared from Mac using Library First Aid. Repair Permissions. This is probably the best option to start with. Rebuild Thumbnails. Resolve an issue where the thumbnail image disappears. Jul 09, 2018  Morning. My library of some 20,000 photos is not showing on my MacBook since this morning. I haven't adjusted any settings (as far as I am aware) but when I open photo all I can see are the 4000 photos on my iPhone and not the entire photo library that normally comes up. Feb 21, 2020  The other alternative way to repair corrupted Photos Library is to create a new Photos Library on Mac. By doing so, you'll have your Photo Library back and reuse it to edit your photos again: Step 1. Hold the Option key and double-click the Photos icon in the Applications folder (or click the Photos icon in the Dock). Apr 25, 2012  Unless someone has input on why or how the iphoto library can disappear; suggestions on preventing this problem; or information regarding Apple investigating this problem; than this thread is nothing more than a sounding board for frustrated Apple owners that had their iPhoto library deleted by faulty Mac software: Poloman, I feel your pain and good luck. My photo library has disappeared on my mac. Oct 11, 2018  On your Mac: Open Photos and in the menu bar, click View Show Hidden Photo Album. In the left sidebar, select Hidden. Select the photo or video that you want to unhide. Control-click the photo, then choose Unhide Photo. You can also choose Image Unhide Photo from the menu bar, or press.

Another cool thing about dynamic libraries, is that they can be loaded during runtime, not just linked at compile time. An example of runtime dynamic libraries are browser plugins.

In Linux .so files are created like this:

  • -Wall enables all warnings.
  • -c means compile only, don't run the linker.
  • -fPIC means 'Position Independent Code', a requirement for shared libraries in Linux.
  • -shared makes the object file created shareable by different executables.
  • -Wl passes a comma separated list of arguments to the linker.
  • -soname means 'shared object name' to use.
  • -o <my.so> means output, in this case the output shared library

In Mac .dylib files are created like this:

clang -dynamiclib -o libtest.dylib file1.o file2.o -L/some/library/path -lname_of_library_without_lib_prefix

Itunes rescan library mac. How to Refresh iTunes Library on Mac & Windows PC Launch iTunes app on your computer. Navigate to File - Add to library. Select the location of your iTunes library (ex: iTunes folder). IMusic for Windows supports exporting of music and videos directly to your iTunes library. However iMusic for Mac only allows you to export music to iTunes library at present. For videos, use the app to export them to your Mac first and then import to your iTunes library later.

In Windows .dll files are created like this:

LINK.EXE /DLL /OUT:MYLIB.DLL FILE1.OBJ FILE2.OBJ FILE3OBJ

Linking to existing libraries

When linking your software you may be faced with a situation on which you want to link against several standard shared libraries.If all the libraries you need exist in a single folder, you can set the LD_LIBRARY_PATH to that folder. By common standard all shared libraries are prefixed with the word lib. If a library exists in LD_LIBRARY_PATH and you want to link against it, you don't need to pass the entire path to the library, you simply pass -lname and you will link your executable to the symbols of libname.so which should be somewhere inside LD_LIBRARY_PATH.

Tip: You should probably stay away from altering your LD_LIBRARY_PATH, if you do, make sure you keep its original value, and when you're done restore it, as you might screw the build processes of other software in the system which might depend on what's on the LD_LIBRARY_PATH.

What if libraries are in different folders?

If you have some other libbar.so library on another folder outside LD_LIBRARY_PATH you can explictly pass the full path to that library /path/to/that/other/library/libbar.so, or you can specify the folder that contains it -L/path/to/that/other/library and then the short hand form -lbar. This latter option makes more sense if the second folder contains several other libraries.

Useful tools

Sometimes you may be dealing with issues like undefined symbol errors, and you may want to inspect what symbols (functions) are defined in your library.

On Mac there's otool, on Linux/Mac there's nm, on Windows there's depends.exe (a GUI tool that can be used to see both dependencies and the symbol's tables. Taking a look at the 'Entry Point' column will help you understand clearly the difference between symbols linking to a shared library vs symbols linking statically to the same library)

Useful command options

See shared library dependencies on Mac with otool

See shared symbols with nm (Linux/Mac)With nm, you can see the symbol's name list.Familiarize yourself with the meaning of the symbol types:

  • T (text section symbol)
  • U (undefined - useful for those undefined symbol error),
  • I (indirect symbol).

If the symbol is local (non-external) the symbol type is presented in lowercase letters, for example a lowercase u represents an undefined reference to a private external in another module in the same library.

nm's documentation says that if you're working on Mac and you see that the symbol is preceeded by + or - it means it's an ObjectiveC method, if you're familiar with ObjectiveC you will know that + is for class methods and - is for instance methods, but in practice it seems to be a bit more explicit and you will often see objc or OBJC prefixed to those methods.

nm is best used along with grep ;)

Find all Undefined symbols

Dynamically Vs Statically Linked

My C++ code compiles but it won't link

Linking is simply 'linking' a bunch of .o files to make an executable.

Each one of these .o's may be compiled on their own out of their .cpp files, but when one references symbols that are supposed to exist in other .o's and they're not to be found then you get linking errors.

Perhaps through forward declarations you managed your compilation phase to pass, but then you get a bunch of symbol not found errors.Make sure to read them slowly, see where these symbols are being referenced, you will see that these issues occur due to namespace visibility in most cases.

Statically Linked Library Mac Torrent

Perhaps you copied the signature of a method that exists in a private space elsewhere into some other namespace where your code wasn't compiling, all you did was make it compilable, but the actual symbol might not be visible outside the scope where it's truly defined and implemented.

Static

Function symbols can be private if they're declared inside anonymous namespaces, or if they're declared as static functions.

Statically Linked Library Macon Ga

An example:

Here, when I read the code of Network::TxMessage::handle(..) there was a call to FlushStateToDisk, which was declared in main.h, and coded in main.cpp. My TxMessage.cpp did include main.h, compilation was fine, I had a TxMessage.o file and a main.o, but the linker was complaining.

The issue was that FlushStateToDisk was declared as a static, therefore only visible inside main.o, once I removed the static from the declaration and implementation the error went away and my executable was linked. Similar things happen when functions are declared in anonymous spaces in other files, even if you forward declare them on your local .h

In other cases your code compiles and you get this error linking because your library can't be added using -lfoo, and adding its containing folder to -L doesn't cut it, in this case you just add the full path to the library in your compilation command: gcc /path/to/the/missing/library.o .. my_source.cpp -o my_executable

Statically Linked Library Mac

Reminder:

DO NOT EXPORT CFLAGS, CPPFLAGS and the like on your .bash_profile/.bashrc, it can lead to unintended building consequences in many projects. I've wasted so many hours due to this mistake.

Comments are closed.