Glu Library Mac

11.04.2020by
Glu Library Mac Rating: 5,0/5 4252 reviews
  1. Glu Library Macomb
  2. Where Is Library On Macbook
  3. Access System Library Mac
  • 2020-3-21  Choose 'Command Line Tool' under the Application template for Mac OS X; Choose type 'C' Enter your desired project name and directory and click create; In the 'Linked Frameworks and Libraries' area click the '+' button, and select 'OpenGL.framework' Repeat for 'GLUT.framework'.
  • 2011-12-3  PyOpenGL is a cross-platform open source Python binding to the standard OpenGL API providing 2-D and 3-D graphic drawing. PyOpenGL supports the GL, GLU, and GLUT libraries. The library can be used with the Tkinter, wxPython, FxPy, and Win32GUI.

OpenGL is an API for three-dimensional computer graphics rendering. Its main advantages over other 3D graphics APIs are that it is cross-platform, an industry standard and published freely (i.e. you don’t need to pay to peek at the documentation!). Another API typically used in conjunction with OpenGL, called GLU (GL Utility library), provides a number of convenience functions for OpenGL. While there are no standard Common Lisp language bindings, the OpenGL and GLU APIs can be used with Common Lisp through a CFFI (C Foreign Function Interface).

Glu Library Macomb

Platform-specific things such as managing windows, mouse and keyboard events etc. are not within the scope of OpenGL itself and must be handled separately. An early library called the GLUT was developed for the purpose of providing a window for OpenGL rendering and mouse and keyboard handling. Nowadays GLFW nowadays provides a more modern alternative. Alternatively, other libraries such as for games and graphical user interface libraries, such as SDL and Qt, provide facilities for OpenGL.

Then click “Go” in the menu bar, and select “Go to Folder”. How to find library mac. You can also skip all this clicking by pressing Command+Shift+G on your keyboard to access the Go to Folder menu.Type /Library in the box and hit Enter.The “” is the universal UNIX symbol for the current user’s home folder, and “Library” is the sub-folder you’re trying to open.When you hit enter, you will see the Library folder.From here you can make whatever changes you wanted to make. Open Finder, or just click on the desktop.

2013-4-14  Once they’re installed, with SBCL you can just put (require 'cl-opengl) and (require 'cl-glu) at the top of any source file that uses them and they will be read in automagically. (CLISP under Mac OS X 10.8 currently won’t work because the CFFI library used. Apple Mac Glu for developers: Explain document package Definition A package containing a document along with related resources Explain contextual features Definition depending on the glyph’s position relative to adjacent glyphs.

Using OpenGL with Common Lisp

Where Is Library On Macbook

To use OpenGL with Common Lisp, you need the following bits and bobs.

If you’re dragging the Library folder to the Dock, remember that folders have to be placed to the right of the Dock divider.There Are Many More Ways to Access the /Library FolderWe looked at five, six, or seven ways to access the /Library folder. It’s five if you only count unique ways; it’s six if you include the last entry, which is really just a means to simplify any of the previous methods (so, it’s not unique); or it’s seven if you count the last one as two different ways.But even with the methods pointed out here, there are still other ways you can access the hidden /Library folder. The actual number depends on your definition of access. If you would like to help fill in all the methods, leave a comment that includes instructions. Library folder mac not visible.

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  1. An OpenGL library and drivers installed on your computer. Fortunately, most desktop computers nowadays ship with an OpenGL C library and 3D graphics hardware drivers already installed. While these are usually proprietary, Mesa provides an open source alternative (but is a software renderer only).
  2. A GLU library installed on your computer if you want to use GLU functions. Most OpenGL library packages also throw in a GLU library as well so if you already have OpenGL installed you probably won’t need to worry about it.
  3. A library that will provide OpenGL window, events etc.
  4. Common Lisp bindings for the above.

CLiki lists a number of Common Lisp packages related to OpenGL .

Glu Library Mac

For interfacing to OpenGL and GLU, I use cl-opengl for no other reason than that it was the first I tried and it works. Installation via quicklisp on Mac OS X and Microsoft Windows 7 is straightforward: just (ql:quickload :cl-opengl) and (ql:quickload :cl-glu) at the REPL. Once they’re installed, with SBCL you can just put (require 'cl-opengl) and (require 'cl-glu) at the top of any source file that uses them and they will be read in automagically. (CLISP under Mac OS X 10.8 currently won’t work because the CFFI library used by CLISP is broken on that platform; SBCL works on Microsoft Windows, Mac OS X and Linux.)

Interfacing OpenGL with the platform (window system, mouse, keybad etc.) is where you have the most choice and it partly depends on what you want to do with OpenGL. For a lightweight library that just provides an OpenGL window and input, GLFW appears to fit the bill and has a set of Common Lisp CFFI bindings provided by cl-glfw . While simple to use, I found a gremlin when installing cl-glfw on Microsoft Windows 7 64-bit (you need to use the 32-bit DLL or cl-glfw gives you an unhelpful error message when you try to install it). I also found that on both Windows and Mac OS X, the window didn’t double buffer so there was an annoying flicker when refreshing the graphics.

I therefore ditched GLFW for the Simple Directmedia Layer (SDL) cross-platform multimedia library and the LispBuilder SDL Common Lisp bindings. SDL is cross-platform, seems well-supported and has good documentation.

A problem with Common Lisp CFFI binding libraries in general is a lack of documentation. This is understandable to some extent – there’s usually documentation and tutorials for the original library (usually in C) and the bulk of the Common Lisp bindings are generated from the C API automatically. However, there’s often not much documentation on how to use the Common Lisp bindings and it seems that more often that not, you’re supposed to work out the mapping convention (and what functions have been left out) yourself! Some packages thoughtfully provide examples and limited docs. With the quicklisp package management system, look in the appropriate directory under quicklisp/dists/quicklisp/software below the quicklisp directory itself. Lispbuilder-SDL stands out from the crowd in that it provides installation and download instructions, a user guide, an API reference and a sample code snippet on its web site. Kudos!

Access System Library Mac

Installing Lispbuilder-SDL is explained in its documentation , except that it assumes the use of ASDF rather than quicklisp. There’s a minor hiccup when installing lispbuilder-sdl on Mac OS X. If you download it with quicklisp, there will be an error during compilation because it requires a ‘cocoahelper’ library to be compiled. To fix this problem, go into the lispbuilder-sdl/cocoahelper directory under the appropriate quicklisp directory (e.g. quicklisp/software/lispbuilder-XXXX-svn/lispbuilder-sdl/cocoahelper ), type make to build and install the helper, then retry.

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